On Nov 14, 7:42 pm, [EMAIL PROTECTED] wrote: > On Nov 13, 12:03 am, gz <[EMAIL PROTECTED]> wrote: > > > > > no, I don't have them... I need them :) > > > I'd like to thank Giovanni Bajo for providing binaries for the various > > package dependencies, and geting me going with pyopengl. > > > Unfortunately I only menaged to run a basic example, where there's no > > animation. The glwindow only get's redrawn when it's resized, moved... > > well generally redrawed as a window. > > > I would greatly appreciate some hints, about how to process the gui > > events in the gl portion, and how to run a continous animation in wx + > > pyopengl? > > > I suspect the whole thing would be way easier with pyopenglcontext, > > but I can't seem to find a binary for python 2.5 > > I can't get it to install with mingw and don't have vc currently > > installed. If someone has successfully built it, plesase share. > > > Although, I think, an example of a running opengl spinning cube, > > embedded in some wx menu + buttons, capable of handling, say, mouse > > clicks in the glwindow, would work best for me. > > > I'm not even that keen on wx. I choose it, purely, on the basis that > > wx is generaly brought up here frequenter than qt. > > (Didn't qt have some licensing change in the last few months that > > could potentially change that?) > > OK. I got OpenGLContext to compile on my home machine after some > tinkering with numpy. I uploaded the resulting .exe to my web page at: > > http://www.pythonlibrary.org/python_modules.htm > > Let me know if it works for you. > > Mike
Somehow I didn't get this uploaded correctly. It is now on the website and I also made note that it is approx. 2 MB in size. Sorry for the confusion. Mike -- http://mail.python.org/mailman/listinfo/python-list