On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote: > On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote: > > > okay, I'm having this one problem with a text adventure game. It's > > kind of hard to explain, but I'll do my best. > > [code] > > > def prompt_kitchen(): > > global gold > > Python is not a suitable language for Text Adventure Development.
Ridiculous. > You should use one of the several excellent free text adventure > languages instead. > In particular languages like TADS (The text adventure development > system) have strong > built-in support for the tricky command parsing. There are many good reasons why someone might want to use a general purpose language like Python to write a text adventure, such as so they're not stuck with a quasi hack of a language if they have to do something that doesn't fit the framework anticipated by the language designer. Carl Banks -- http://mail.python.org/mailman/listinfo/python-list