On Thu, Apr 10, 2008 at 8:25 PM, Carl Banks <[EMAIL PROTECTED]> wrote: > On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote: > > > On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote: > > > > > okay, I'm having this one problem with a text adventure game. It's > > > kind of hard to explain, but I'll do my best. > > > [code] > > > > > def prompt_kitchen(): > > > global gold > > > > > Python is not a suitable language for Text Adventure Development. > > Ridiculous.
Agreed. "Not suitable" is an exaggeration. However, designing and implementing your own adventure game framework in Python is a total waste of time. Don't do it except for the sake of it. You can even claim one of several Python-based frameworks out of mothballs as a starting point, if you want to use Python. > There are many good reasons why someone might want to use a general > purpose language like Python to write a text adventure, Yes. > such as so > they're not stuck with a quasi hack of a language if they have to do > something that doesn't fit the framework anticipated by the language > designer. That's not a reason, it's FUD. -- Neil Cerutti <[EMAIL PROTECTED]> -- http://mail.python.org/mailman/listinfo/python-list