On Thu, Apr 10, 2008 at 8:25 PM, Carl Banks <[EMAIL PROTECTED]> wrote:
> On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote:
>
> > On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote:
>  >
>  > > okay, I'm having this one problem with a text adventure game. It's
>  > > kind of hard to explain, but I'll do my best.
>  > > [code]
>  >
>  > > def prompt_kitchen():
>  > >    global gold
>  >
>
> >         Python is not a suitable language for Text Adventure Development.
>
>  Ridiculous.

Agreed. "Not suitable" is an exaggeration. However, designing and
implementing your own adventure game framework in Python is a total
waste of time. Don't do it except for the sake of it.

You can even claim one of several Python-based frameworks out of
mothballs as a starting point, if you want to use Python.

>  There are many good reasons why someone might want to use a general
>  purpose language like Python to write a text adventure,

Yes.

> such as so
>  they're not stuck with a quasi hack of a language if they have to do
>  something that doesn't fit the framework anticipated by the language
>  designer.

That's not a reason, it's FUD.

-- 
Neil Cerutti <[EMAIL PROTECTED]>
-- 
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