Yes, I will put the demo up on my web site (www.steveasleep.com) with
fully commented source code and will probably spend a couple more
months on it making it into a proper game.
-Steve Johnson
On Jul 18, 2008, at 10:51 PM, Michael Lubker wrote:
PyOhio sounds fun... I've been wanting to get some sort of Barcamp or
GameJam running where I live (in Austin, so you'd think there would be
people interested) but no-one will bite. :/
Escort Wing was a fun project... I did a few mods for EW1.
Will you release this demo anywhere? Just curious.
Thanks
Michael
On Fri, Jul 18, 2008 at 7:52 PM, Stephen Johnson <[EMAIL PROTECTED]>
wrote:
Yes, I wrote the music, the GUI, and bits of code here and there..
Will
Hogben is working on EW 2 for Freeverse right now. But that was in
BlitzMax,
and I'm in greener pastures now, working on my demo for PyOhio.
-Steve Johnson
On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote:
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am
looking
to find people interested in my project ( see
http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)
Aren't you one of the Escort Wing developers? :)
Thanks
Michael
On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson
<[EMAIL PROTECTED]> wrote:
I use the Pyglet library to make games. You want to look at the
pyglet and
pygame mailing lists, not this one. Use Google.
In my opinion, PyGame is clunky and Pyglet is elegant, simple, and
comprehensive. PyGame has more examples available, but Pyglet has
great
documentation and enough examples to answer any questions you might
have.
Both have active communities.
-Steve Johnson
On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote:
Any people that use Python as the predominant language for their game
development here?
~Michael
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