Rabbyt is developed by one of my colleagues. I'm currently using Python-Ogre and Anims (for 3D animation, broken off from Rabbyt by Matthew) for my game, SnowballZ.
Thanks Michael On Sat, Jul 19, 2008 at 10:33 PM, Python Nutter <[EMAIL PROTECTED]> wrote: > I used to use PyGame but the horrible delay waiting for OS X binaries > put me off. > > I now use Pyglet extensively, and combine Pyglet + Rabbyt to get > amazing sprite handling speeds. > > Pyglet/Rabbyt make use of OpenGL which comes installed on all the > major systems out there. > > PyGame requires the installation of the SDL library to work so is a > lot larger installation requirement. > > There are two books I know of currently in print on game programming, > both use PyGame as it was out first. One book is horrible and only > worth for cleaning yourself up after you use the bathroom. The second > is really well written (The L express game programming book) and > highly recommended if you need to get some basic game design and > programming under your belt in Python. > > That said its stupidly easy to port examples to work on Pyglet/Rabbyt > so you won't do yourself a dis-service if you want to buy the book but > want to develop later in Pyglet/Rabbyt. > > Cheers, > PN > > P.S. Since you've likely found Pyglet and PyGame already, the only > other reference URL you need is for Rabbyt so go here for that: > http://matthewmarshall.org/projects/rabbyt/ > > > 2008/7/19 Michael Lubker <[EMAIL PROTECTED]>: >> Any people that use Python as the predominant language for their game >> development here? >> >> ~Michael >> -- >> http://mail.python.org/mailman/listinfo/python-list >> > -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list