Eric wrote: > Hi, > > I've been trying to get my son interested in learning some simple > programming for a while. While I understand that a structured tutorial > is best, I think if we can write something cool at least once, it will > encourage him to learn more. While I have a lot of experience with > MATLAB, I've just started playing with Python. It seems to me to be a > great language to learn with. My son has an idea for a program to > write. Basically he would like to present a window with a small circle > on it. The window title would have the instruction to click on the > circle. As the mouse approaches the circle, it moves away from the > spot. Being a kid, the visual and interactive aspect appeals. I think > this will be nice as he can add complexity incrementally such as what > direction to move, how to handle running into the edge of the window, > etc. > > What I'd like is a suggestion as to what GUI framework to use (Tk, wx > or something else). I can add modules if necessary. I'd just as soon > use something clean, understandable and not too complex. Certainly, > what ever we use needs to have good documentation. No code please, > that's for us to figure out. In case it matters, we are using are > programming in OS X.
This sounds like the punching-monkey-example from pygame. While that won't teach about gui-programming on a toolkit level, it is extremely well suited to go about small games and such. Or even bigger ones, if the son grows up :) Diez -- http://mail.python.org/mailman/listinfo/python-list