Andre Engels schrieb:
What is going on is that a few objects that are often used, in
particular the small (how small is small depends on the
implementation) integers, are 'preloaded'. When one of these is then
referred to, a new object is not created, but the pre-defined object
is used. 10 is apparently a preloaded constant in your implementation,
1e10 is not.

As far as I know, only None is _guaranteed_ to be such a preloaded
object, so one should not rely on it in implementations.

None, True, False, NotImplemented are guaranteed to be singletons, all
builtin types and exceptions can be considered as singletons, too.
I thought that different mutable objects always have different ids. If this is not true, then what the id() function is used for? What useful thing can we do with it?

Thanks,

L

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