On Tue, 10 May 2005 19:27:00 -0700, Paul McNett <[EMAIL PROTECTED]> wrote: >Joseph Garvin wrote: >> I was looking at this earlier today because I was curious how they were >> going to handle performance concerns (both due to Python and bandwidth). >> I'm having trouble understanding all of the details -- what is the >> significance of the use of a torus for the world space? Does this >> somehow help in the computation of the convex hull? > >I'm having trouble understanding how they are going to make this work >server-less, pure peer-to-peer. I just tried it out and it was cool: I >could move around in the world, get near other avatars and say "hey". >Only, I couldn't hear what they said back to me because I don't have UDP >port 6000 open on my firewall and forwarding to my laptop (and don't >want to do that either). > >It is a shame: peer to peer has the potential to enable really cool, >imaginative multiuser worlds, but how many people are connecting >directly to the internet these days? >
This can be dealt with, fortunately. I plan to poke the Solipsis folks about it the moment I get a couple adjacent free minutes. :) It should be an easy change to make, since their protocol code is orthogonal to their transport code (and defeating NATs and firewalls is a transport issue). Jp -- http://mail.python.org/mailman/listinfo/python-list