On Tue, 10 May 2005 19:27:00 -0700, Paul McNett <[EMAIL PROTECTED]> wrote:
>Joseph Garvin wrote:
>> I was looking at this earlier today because I was curious how they were
>> going to handle performance concerns (both due to Python and bandwidth).
>> I'm having trouble understanding all of the details -- what is the
>> significance of the use of a torus for the world space? Does this
>> somehow help in the computation of the convex hull?
>
>I'm having trouble understanding how they are going to make this work
>server-less, pure peer-to-peer. I just tried it out and it was cool: I
>could move around in the world, get near other avatars and say "hey".
>Only, I couldn't hear what they said back to me because I don't have UDP
>port 6000 open on my firewall and forwarding to my laptop (and don't
>want to do that either).
>
>It is a shame: peer to peer has the potential to enable really cool,
>imaginative multiuser worlds, but how many people are connecting
>directly to the internet these days?
>

  This can be dealt with, fortunately.  I plan to poke the Solipsis folks about 
it the moment I get a couple adjacent free minutes. :)  It should be an easy 
change to make, since their protocol code is orthogonal to their transport code 
(and defeating NATs and firewalls is a transport issue).

  Jp
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