I tried that this morning and it destroyed my form. So, right now, that's probably not what I'm looking for.
But, if you look at that picture, the app isn't resized to 800x600 like it says in the ui file. The pixmaps aren't on the buttons like I set them up in the ui file. It's not using the ui file at all. So, what's the point of making a QT Designer file at all if it doesn't use it? I'm guessing it CAN use it and there is just something I'm missing. You may be right and I may not want to set the geometry in qt designer down the road. But, right now I do and not only is it not getting that from the ui file....it's not getting anything at all...even though I added all the lines I thought I needed to. If I decide to actually change the gui later, I'd like to be able to use QT Designer to do so...design a layout and not really have to change my program. As it stands, it's totally ignoring my ui file and I have to redo all the work in the program. In which case, there's no point to using qt designer at all. I know I have to be missing something though.... there has to be a way to use the work qt designer did. Thanks On Aug 23, 2013 2:39 AM, "Phil Thompson" <p...@riverbankcomputing.com> wrote: > On Thu, 22 Aug 2013 18:08:14 -0700 (PDT), tausc...@gmail.com wrote: > > On Thursday, August 22, 2013 3:26:17 AM UTC-5, Phil Thompson wrote: > > > >> It looks like you aren't using a layout to arrange your widgets. > >> > >> Explicitly specifying geometries is a bad idea. > >> > >> > >> > >> Phil > > > > Thanks.QT Designer uses set geometry > > ...only because you have told it to... > > > and I'm totally lost as how to > > implement it. I've tried using a layout on the central widget. I've > tried > > specifically referencing the Ui_MainWindow in the window.py ui file... > > You need to read up on how to use layouts in Designer. The generated .py > file will then do what you want automatically. > > Phil >
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