flyaflya wrote: > I want to join some surfaces to a new big surface with alpha cannel, I want > the new surface has same pixels(inclue r,g,b and alpha value) as the pixels > on the source surfaces. > my code as follow: > > surf = pygame.Surface((200,200)) > surf.blit(surf1, (0,0)) > surf.blit(surf2, (0,100)) > ..... > > but these codes can't copy alpha value to the new surface.how can I deal > with it?
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