> On 31 Oct 2020, at 16:37, Igor Korot <ikoro...@gmail.com> wrote:
>
> Hi, Barry,
>
> On Sat, Oct 31, 2020, 3:39 AM Barry Scott <ba...@barrys-emacs.org
> <mailto:ba...@barrys-emacs.org>> wrote:
>
>
> > On 29 Oct 2020, at 15:54, flaskee via Python-list <python-list@python.org
> > <mailto:python-list@python.org>> wrote:
> >
> > Hello!
> >
> > I've been reading the GUI toolkit posts.
> >
> > If anyone can give me a push in the right python direction on
> > my needs, I'd be grateful.
> >
> > This is for business applications, not games.
> > (but if a game toolkit fits...)
> >
>
> I choose to use PyQt5 for my apps that run on Linux, macOS and Windows.
>
> You can see my apps code if you wish to see working examples:
>
> https://barrys-emacs.org <https://barrys-emacs.org/>
> <https://barrys-emacs.org/ <https://barrys-emacs.org/>>
> https://scm-workbench.barrys-emacs.org/
> <https://scm-workbench.barrys-emacs.org/>
> <https://scm-workbench.barrys-emacs.org/
> <https://scm-workbench.barrys-emacs.org/>>
>
> In the past I had used wxPython but it had too many problems and it was
> cheaper for
> me to port in PyQt5 then have to carry a lot of platform specific workarounds.
>
> PyQt5 can target iOS and android.
>
> With PyQt5 I can develop on Linux and have high confidence that the code will
> run the
> same way on macOS and Windows.
>
> Qt does not use native controls on 3 major platforms and so is out of the
> question...
It looks and feels native so I've been very happy with the way the Qt widgets
work.
It does not appear to me that use native widgets is important for a tool kit.
So I think that Qt is worth considering.
Barry
>
> Thank you.
>
>
> Barry
>
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