> On 31 Oct 2020, at 16:37, Igor Korot <ikoro...@gmail.com> wrote:
> 
> Hi, Barry,
> 
> On Sat, Oct 31, 2020, 3:39 AM Barry Scott <ba...@barrys-emacs.org 
> <mailto:ba...@barrys-emacs.org>> wrote:
> 
> 
> > On 29 Oct 2020, at 15:54, flaskee via Python-list <python-list@python.org 
> > <mailto:python-list@python.org>> wrote:
> > 
> > Hello!
> > 
> > I've been reading the GUI toolkit posts.
> > 
> > If anyone can give me a push in the right python direction on
> > my needs, I'd be grateful.
> > 
> > This is for business applications, not games.
> > (but if a game toolkit fits...)
> > 
> 
> I choose to use PyQt5 for my apps that run on Linux, macOS and Windows.
> 
> You can see my apps code if you wish to see working examples:
> 
>         https://barrys-emacs.org <https://barrys-emacs.org/> 
> <https://barrys-emacs.org/ <https://barrys-emacs.org/>>
>         https://scm-workbench.barrys-emacs.org/ 
> <https://scm-workbench.barrys-emacs.org/> 
> <https://scm-workbench.barrys-emacs.org/ 
> <https://scm-workbench.barrys-emacs.org/>>
> 
> In the past I had used wxPython but it had too many problems and it was 
> cheaper for
> me to port in PyQt5 then have to carry a lot of platform specific workarounds.
> 
> PyQt5 can target iOS and android.
> 
> With PyQt5 I can develop on Linux and have high confidence that the code will 
> run the
> same way on macOS and Windows.
> 
> Qt does not use native controls on 3 major platforms and so is out of the 
> question...

It looks and feels native so I've been very happy with the way the Qt widgets 
work.

It does not appear to me that use native widgets is important for a tool kit.

So I think that Qt is worth considering.

Barry



> 
> Thank you.
> 
> 
> Barry
> 
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