And this has actually raised another issue. If a joints influence is
entirely at 0 on a skinCluster and I use the setWeights() it won't set
the weights. It just leaves the joint influence at 0. This a known
issue?



On Dec 16, 10:34 am, Brandon Harris <[email protected]> wrote:
> Alright, so I have a system where you can grab components on multiple
> meshes and apply weights to specified joints. Everything works fine
> unless you run into a joint that doesn't effect one of the meshes. The
> easiest way to do this would be just to check if the object influences
> the skin cluster and if it doesn't add it. This would be simple with
> Mel, but is there a way to accomplish this with API? In MFnSkinCluster
> there isn't a method for this and I haven't been able to locate one.
> There's got to be something there for it though.

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to