And this has actually raised another issue. If a joints influence is entirely at 0 on a skinCluster and I use the setWeights() it won't set the weights. It just leaves the joint influence at 0. This a known issue?
On Dec 16, 10:34 am, Brandon Harris <[email protected]> wrote: > Alright, so I have a system where you can grab components on multiple > meshes and apply weights to specified joints. Everything works fine > unless you run into a joint that doesn't effect one of the meshes. The > easiest way to do this would be just to check if the object influences > the skin cluster and if it doesn't add it. This would be simple with > Mel, but is there a way to accomplish this with API? In MFnSkinCluster > there isn't a method for this and I haven't been able to locate one. > There's got to be something there for it though. -- http://groups.google.com/group/python_inside_maya
