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thats wicked thank you thats helped me get started

ive created a locator that has a geometry constraint to the object,
i want it to always be located at the bottom of this object, so at its
lowest y

im using the sphere to collide with the plane as a rigid body (sphere)
colliding with a soft body (plane)
and i need to collect info on how far it goes through this plane, and its
furthest point before its animated back out
like a print, or footprint if using a foot object

but the information you have giving me is very helpful thank you,
if anyone has other ways in doing this as well that would be great
-- 
http://groups.google.com/group/python_inside_maya

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