im actually creating a tool which creates effects around the footprints this includes a build up of geometry from the ground plane around the object like mud build up so the object which will be given will be the users object or character etc so im not going to know the exact vertex i wanted to use code to connect the locator to its lowest point or closest point to the ground plane.
yeah im trying to find out without the user imputting how deep the print is. the build up is going to be defined by the print, i dont think i will need to know how deep it is, by using your world space code, i can find out at what time how deep through the plane it is and keep it updating the build up.
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