Excellent, thank you very much.

On Apr 7, 12:13 am, Ofer Koren <[email protected]> wrote:
> pymel functions are equivalent to maya.cmds functions, so it would be
> exactly the same:
>
> import pymel as pm
> button = pm.button('myButton', l='Sone Damn Button')     # returns a pymel
> Button object, instead of a string
>
> This is only useful of you're trying to keep track of gui elements globally
> in the maya session, such as to make sure there's only one instance of your
> window:
>
> if pm.window("MyWindow", q=True, ex=True):
>     pm.deleteUI("MyWindow")
>
> win = pymel.window("MyWindow")
> win.show()
>
> - Oferwww.mrbroken.com
>
> On Tue, Apr 6, 2010 at 4:24 PM, shawnpatapoff <[email protected]>wrote:
>
> > I've been reading the pymel docs and have some basic questions about
> > UI creation. How do you go about testing if a window is all ready
> > created then delete it? Traditionally I'm using
>
> > if cmds.window('myWin'm ex=True):
> >   cmds.deleteUI('myWin')
>
> > Reading the tutorial information and don't know how to specify a
> > control name:
> > button = cmds.button('myButton', l='Sone Damn Button')
>
> > what would be the equivalent in pyMel?
>
> > I'm basically going to transition all our new tools into pyMel. Three
> > cheers for learning curves!
>
> > Cheers,
> > Shawn
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
> > To unsubscribe, reply using "remove me" as the subject.
>
>

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