Excellent, thank you very much. On Apr 7, 12:13 am, Ofer Koren <[email protected]> wrote: > pymel functions are equivalent to maya.cmds functions, so it would be > exactly the same: > > import pymel as pm > button = pm.button('myButton', l='Sone Damn Button') # returns a pymel > Button object, instead of a string > > This is only useful of you're trying to keep track of gui elements globally > in the maya session, such as to make sure there's only one instance of your > window: > > if pm.window("MyWindow", q=True, ex=True): > pm.deleteUI("MyWindow") > > win = pymel.window("MyWindow") > win.show() > > - Oferwww.mrbroken.com > > On Tue, Apr 6, 2010 at 4:24 PM, shawnpatapoff <[email protected]>wrote: > > > I've been reading the pymel docs and have some basic questions about > > UI creation. How do you go about testing if a window is all ready > > created then delete it? Traditionally I'm using > > > if cmds.window('myWin'm ex=True): > > cmds.deleteUI('myWin') > > > Reading the tutorial information and don't know how to specify a > > control name: > > button = cmds.button('myButton', l='Sone Damn Button') > > > what would be the equivalent in pyMel? > > > I'm basically going to transition all our new tools into pyMel. Three > > cheers for learning curves! > > > Cheers, > > Shawn > > > -- > >http://groups.google.com/group/python_inside_maya > > > To unsubscribe, reply using "remove me" as the subject. > >
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