If you create an array attribute with MFnAttribute::setWorldSpace, then it will get marked dirty when the world transform changes.
Chad On Wed, May 5, 2010 at 9:24 AM, Ryan <[email protected]> wrote: > What's the best way to monitor a shape node's transformations? I'd > like for Maya to call a callback method whenever the world matrix > attribute changes on a specific shape node. I've tried both > > addNodeDirtyPlugCallback > addAttributeChangedCallback > > from MNodeMessage. But, neither will make calls when the transform > node for the shape node undergoes a transformation. > > Thanks, > Ryan > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
