Chad,

Thanks for the response.

Will Maya trigger a callback method added with
addNodeDirtyPlugCallback on the shape node after I call the
setWorldSpace func/method on the shape node's '.worldMatrix' attr?

Ryan

On 5 May, 17:37, Chad Vernon <[email protected]> wrote:
> If you create an array attribute with MFnAttribute::setWorldSpace, then it
> will get marked dirty when the world transform changes.
>
> Chad
>
>
>
> On Wed, May 5, 2010 at 9:24 AM, Ryan <[email protected]> wrote:
> > What's the best way to monitor a shape node's transformations? I'd
> > like for Maya to call a callback method whenever the world matrix
> > attribute changes on a specific shape node. I've tried both
>
> > addNodeDirtyPlugCallback
> > addAttributeChangedCallback
>
> > from MNodeMessage. But, neither will make calls when the transform
> > node for the shape node undergoes a transformation.
>
> > Thanks,
> > Ryan
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
> --http://groups.google.com/group/python_inside_maya

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