Chad, Thanks for the response.
Will Maya trigger a callback method added with addNodeDirtyPlugCallback on the shape node after I call the setWorldSpace func/method on the shape node's '.worldMatrix' attr? Ryan On 5 May, 17:37, Chad Vernon <[email protected]> wrote: > If you create an array attribute with MFnAttribute::setWorldSpace, then it > will get marked dirty when the world transform changes. > > Chad > > > > On Wed, May 5, 2010 at 9:24 AM, Ryan <[email protected]> wrote: > > What's the best way to monitor a shape node's transformations? I'd > > like for Maya to call a callback method whenever the world matrix > > attribute changes on a specific shape node. I've tried both > > > addNodeDirtyPlugCallback > > addAttributeChangedCallback > > > from MNodeMessage. But, neither will make calls when the transform > > node for the shape node undergoes a transformation. > > > Thanks, > > Ryan > > > -- > >http://groups.google.com/group/python_inside_maya > > --http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
