I guess I'll do that.

This is for identical models with different vertex/point order.


On Tue, Aug 10, 2010 at 11:45 PM, Erkan Özgür Yılmaz <[email protected]> wrote:
> I don't know if it sounds clever but, if your two sets of points are nearly
> identical then you can sort them according to one of the coordinate axis
> then the lists are matched automatically. And to let the algorithm to work
> on symmetrical models, you can sort them according to all the three axis.
> And I think because Python has a fast sorting function it is a good
> solution.
>
> I've used this approach in one of my plugins in which I need to search for
> symmetrical points in a mesh to create mirrors of a blendshape.
>
> On 11 Aug 2010 04:35, "Ofer Koren" <[email protected]> wrote:
>
> The Maya API provides the MMeshIntersector class for optimized lookup of the
> closest point on a mesh. There's also the closestPointOnMesh/Surface node
> that you could use. I also recall an equivalent mel command but that
> required an external plugin.
>
> A simple loop over all point coords would work, but could be extremely
> inefficient and slow - for each given point you will have to go through all
> to find the closest one.
>
> - Ofer
> www.mrbroken.com
>
>
> On Tue, Aug 10, 2010 at 2:00 PM, Alan Fregtman <[email protected]>
> wrote:
>>
>> Hi guys,
>>
>> ...
>
> --
>
> http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya

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