The devkit meshReorder plugin sounds like it may be of use to you as well.

On Wed, Aug 11, 2010 at 8:19 AM, Alan Fregtman <[email protected]>wrote:

> I guess I'll do that.
>
> This is for identical models with different vertex/point order.
>
>
> On Tue, Aug 10, 2010 at 11:45 PM, Erkan Özgür Yılmaz <[email protected]>
> wrote:
> > I don't know if it sounds clever but, if your two sets of points are
> nearly
> > identical then you can sort them according to one of the coordinate axis
> > then the lists are matched automatically. And to let the algorithm to
> work
> > on symmetrical models, you can sort them according to all the three axis.
> > And I think because Python has a fast sorting function it is a good
> > solution.
> >
> > I've used this approach in one of my plugins in which I need to search
> for
> > symmetrical points in a mesh to create mirrors of a blendshape.
> >
> > On 11 Aug 2010 04:35, "Ofer Koren" <[email protected]> wrote:
> >
> > The Maya API provides the MMeshIntersector class for optimized lookup of
> the
> > closest point on a mesh. There's also the closestPointOnMesh/Surface node
> > that you could use. I also recall an equivalent mel command but that
> > required an external plugin.
> >
> > A simple loop over all point coords would work, but could be extremely
> > inefficient and slow - for each given point you will have to go through
> all
> > to find the closest one.
> >
> > - Ofer
> > www.mrbroken.com
> >
> >
> > On Tue, Aug 10, 2010 at 2:00 PM, Alan Fregtman <[email protected]>
> > wrote:
> >>
> >> Hi guys,
> >>
> >> ...
> >
> > --
> >
> > http://groups.google.com/group/python_inside_maya
> >
> > --
> > http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya

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