Yes, your method work a is more clean. Thanks! :)

Anyway, this crash is very strange...

On 29 sep, 16:52, Viktoras <[email protected]> wrote:
>   this shouldn't crash either and will look much cleaner:
>
> for i in range( inMeshMPointArray.length() ) :
>      inMeshMPointTmp = inMeshMPointArray[i]*inMeshInclusiveMMatrix
>
> On 2010.09.29 12:03, Narann wrote:
>
> > for i in range( inMeshMPointArray.length() ) :
> >      inMeshMPointTmp = inMeshMPointArray[i]
> >      inMeshMPointTmp *= inMeshInclusiveMMatrix
>
> --
> Viktoraswww.neglostyti.com

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