I'm working on a Python plugin and I'd like it to be able to emit an event so that other python scripts running in Maya can respond to this event.
I guess what I want is to be able to define and then emit a custom OpenMaya.MSceneMessage - say for example kCoffeeReady. My other scripts would be able to do something like: OpenMaya.MSceneMessage.addCallback(OpenMaya.MSceneMessage.kCoffeeReady, self.add_milk) Is that possible? I'm having a hard time grokking the documentation. D -- http://groups.google.com/group/python_inside_maya
