I'm working on a Python plugin and I'd like it to be able to emit an event so that other python scripts running in Maya can respond to this event.

I guess what I want is to be able to define and then emit a custom OpenMaya.MSceneMessage - say for example kCoffeeReady. My other scripts would be able to do something like:

OpenMaya.MSceneMessage.addCallback(OpenMaya.MSceneMessage.kCoffeeReady, self.add_milk)

Is that possible? I'm having a hard time grokking the documentation.

D

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Donal McMullan
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