You have to create the association.  You could use closest point or uvs, or
any other association that you want.

On Wed, Aug 10, 2011 at 10:09 AM, notanymike <[email protected]> wrote:

> It's not a new idea to deform a mesh using a transform riveted to that
> mesh. However I was wondering if one could do the same without
> transforms. That is to say, something that's a cross between a skin
> cluster and a wrap deformer. I was thinking of using MItMeshFaceVertex
> to build a transformation matrix using the position as the translation
> value, and the normal and tangent for rotation. The question is then,
> now that I have this array of matrices, how then do I make sure they
> deform the right regions of the target mesh?
>
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