You have to create the association. You could use closest point or uvs, or any other association that you want.
On Wed, Aug 10, 2011 at 10:09 AM, notanymike <[email protected]> wrote: > It's not a new idea to deform a mesh using a transform riveted to that > mesh. However I was wondering if one could do the same without > transforms. That is to say, something that's a cross between a skin > cluster and a wrap deformer. I was thinking of using MItMeshFaceVertex > to build a transformation matrix using the position as the translation > value, and the normal and tangent for rotation. The question is then, > now that I have this array of matrices, how then do I make sure they > deform the right regions of the target mesh? > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
