Thanks Chad, but which closetPoint function should I use? And what if
there are multiple matrices matching a certain distance to an array of
points? I guess I'm just confused as to how to manage all those arrays
with unequal lengths and kinds from within the MPxDeformerNode::deform
func which forces you to use MItGeometry to produce the final
deformation, though I'm not sure if using "compute" would be any
easier...

On Aug 10, 10:13 am, Chad Vernon <[email protected]> wrote:
> You have to create the association.  You could use closest point or uvs, or
> any other association that you want.
>
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> On Wed, Aug 10, 2011 at 10:09 AM, notanymike <[email protected]> wrote:
> > It's not a new idea to deform a mesh using a transform riveted to that
> > mesh. However I was wondering if one could do the same without
> > transforms. That is to say, something that's a cross between a skin
> > cluster and a wrap deformer. I was thinking of using MItMeshFaceVertex
> > to build a transformation matrix using the position as the translation
> > value, and the normal and tangent for rotation. The question is then,
> > now that I have this array of matrices, how then do I make sure they
> > deform the right regions of the target mesh?
>
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