Hi all, I'm wondering how exactly to do something like this. It's for an animation that has three rigid bodies in the first part, then has a 4th join in (appears from the side), then a 5th object joins in. See below.
**** here is a link to a problem that is very similar structurally to what I’m trying to do: multiple rigid bodies released at different times with defined initial conditions at the prescribed time of their release. Here’s an animation: http://pyode.sourceforge.net/tutorials/pyode_tut3.avi<redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2fpyode_tut3.avi> This is the python code (it uses a kinematics provided by pyODE and graphics by pyOpenGL): http://pyode.sourceforge.net/tutorials/tutorial3.py<redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2ftutorial3.py> I want to use the Maya script editor with python script to do largely the same thing using the Maya’s dynamics module and animation. ***** Thanks, Nick -- My Photo Profile: http://www.guru.com/freelancers/carbonorchards <http://goog_1715856884> "It isn't how much you have that creates a sense of freedom. It's how you feel about what you have, or don't have, that either keeps you prisoner or sets you free." - Suze Orman -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
