To better explain what I'm looking to do:

I am able to have bodies fall and make contact with other bodies. That is
working well. What I haven’t been able to do is sequence the falling bodies
to start at different times. Either by starting a dynamics run, stop it,
add another rigid body and start it again or by placing all the bodies and
holding them in place until I need them during the run.

Any help is greatly appreciated.

Thanks,
Nick


On Thu, Nov 3, 2011 at 9:58 AM, Nick Scholtes <[email protected]> wrote:

> Hi all,
>
> I'm wondering how exactly to do something like this. It's for an animation
> that has three rigid bodies in the first part, then has a 4th join in
> (appears from the side), then a 5th object joins in. See below.
>
> ****
>
> here is a link to a problem that is very similar structurally to what I’m
> trying to do: multiple rigid bodies released at different times with
> defined initial conditions at the prescribed time of their release.
>
>  Here’s an animation:
> http://pyode.sourceforge.net/tutorials/pyode_tut3.avi<http://redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2fpyode_tut3.avi>
>
>  This is the python code (it uses a kinematics provided by pyODE and
> graphics by pyOpenGL): 
> http://pyode.sourceforge.net/tutorials/tutorial3.py<http://redir.aspx?C=b82fff9e4f2e4a30ba8e428e1dba88d2&URL=http%3a%2f%2fpyode.sourceforge.net%2ftutorials%2ftutorial3.py>
>
>  I want to use the Maya script editor with python script to do largely
> the same thing using the Maya’s dynamics module and animation.
>
> *****
>
> Thanks,
> Nick
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