Hey all, I have a renderLayer system for maya that i've written (got tired of the bugs and the stone age ideas behind it), and am in need of a good way of picking attributes to override.
My ideal solution would be to add an item to the attribute editor context menu (similar to the built in renderlayers - "create override"). This seems to be hardcoded (or at least compiled), so doesn't look do-able. I currently have a list of attributes that the user can pick, but ultimately it's a bit of a workflow killer. It's really just a matter of finding a good UI for this. Does anyone have any alternative strategies for choosing attributes on nodes? cheers, chrisg -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
