I'm on pyqt 4.7.3. The mistake that I was making was that I defined the
signal inside my init method.
Thanks Justin, I'll definitely stick with the new syntax from now on.
p.s: here's a working example: http://pastebin.com/zcTVbat0



On Fri, May 11, 2012 at 12:29 PM, Justin Israel <[email protected]>wrote:

> New style signal slots were introduced in Qt 4.5. Maybe you are using a
> really old version of Qt?
>
>
>
> On May 10, 2012, at 7:20 PM, Manuel Macha <[email protected]> wrote:
>
> Hi Justin,
> many thanks for your help.
> I've cleaned up the mousePressEvent method as suggested (the original was
> eclipse's suggested default syntax for overriding a method)
> I'd prefer using the new-style signal-slots mechanism but in this case I
> couldn't get it to work, even trying several variations of the example that
> you've given.
> As for breaking the UI-setup into a bunch of smaller methods. I think I
> saw that in some book and found it helped me with breaking stuff into
> meaningful subtasks. I'm aware that it inflates the code and it's uncommon
> to do things that way but for me it's working.
> Anyways, here's how far I got with the frameLayout. I've added the
> collapse-arrow and a label:
> http://pastebin.com/qYgDDYsB
>
> Regards,
> Manuel
>
>
> On Fri, May 11, 2012 at 1:47 AM, Justin Israel <[email protected]>wrote:
>
>> I don't think there is anything wrong with the approach you are taking.
>> This is the norm. The framework can't provide every type of functionality,
>> but they do give you a ton of building blocks to make it easy to compose
>> your own.
>>
>> There isn't much to say about your code other than me nit picking a
>> little :-)
>> But here are some small things...
>>
>>     def mousePressEvent(self, *args, **kwargs):
>>         self.emit(QtCore.SIGNAL('clicked()'))
>>         return QtGui.QFrame.mousePressEvent(self, *args, **kwargs)
>>
>> An event method will only receive a single event argument, and you don't
>> need to return anything. Right now this would be returning None all the
>> time. You can just take the single event arg, and then call the superclass
>> method with it.
>>
>> Also, you might want to consider using the new-style signal-slots if you
>> are just learning...
>> You can define signals as class attributes like this:
>>
>> class TitleFrame(QtGui.QFrame):
>>     clicked = QtCore.pyqtSignal()
>>
>> ... And then you can emit like this:
>>
>>      self.clicked.emit()
>>
>> ... And connections to the slot in your other class would be like:
>>
>>     self.titleFrame.clicked.connect(self.printSomething)
>>
>> Its much cleaner and easier to use. And you can create signals with
>> different signatures and slots of the same name that take different
>> signatures.
>>
>> Thats pretty much it. Like I said, the rest is just nit-picking (I find
>> it more obscure to define your UI setup in a bunch of smaller methods that
>> you call in a row, when they depend on each other, such as needing to
>> connect the signal and knowing that the UI object is there).
>>
>>
>> On May 10, 2012, at 4:50 AM, Manuel Macha wrote:
>>
>> One thing I really miss with PyQt is having a Maya-style collapsible
>> frameLayout readily available, so I hacked this together:
>> http://pastebin.com/5y8tsBE7
>> It's pretty simple at the moment. There's neither a label nor an icon
>> indicating the collapsed state.
>> Before I spend too much time on it, could you guys pls have a look and
>> tell me if this is a valid approach? (I just started familiarizing myself
>> with qt a few weeks ago)
>> In case this is way of doing things is not a good idea I'd appreciate if
>> someone could push me into the right direction (or ideally share their
>> working frameLayout code with the rest of us), otherwise any help in making
>> this better is greatly appreciated.
>> Regards,
>> m
>> p.s. are there any websites that have custom pyqt widgets for download? I
>> didn't really find anything through google.
>>
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