If you could post, that would be great!

On Tuesday, May 15, 2012, David Moulder wrote:

> Bur's implementation is very nice.  I've modified the widgets paintEvent
> method to add a Maya style look to them.  I can post back up if people are
> interested.
>
>
>
> On Mon, May 14, 2012 at 10:23 PM, Jo Jürgens <[email protected]> wrote:
>
> Nice work!
>
> Blur Studios have published all their pipeline scripts, and there's a
> pretty nice collapsible groupBox there. Might be interesting to have a look
> at.
>
> You can download a Windows installer from
> http://code.google.com/p/blur-dev/. If you just want the groupbox script,
> I pasted it here: http://pastebin.com/ZFUrj7sm
>
>
>
> On Fri, May 11, 2012 at 8:03 AM, Manuel Macha <[email protected]>wrote:
>
> I'm on pyqt 4.7.3. The mistake that I was making was that I defined the
> signal inside my init method.
> Thanks Justin, I'll definitely stick with the new syntax from now on.
> p.s: here's a working example: http://pastebin.com/zcTVbat0
>
>
>
>
> On Fri, May 11, 2012 at 12:29 PM, Justin Israel <[email protected]>wrote:
>
> New style signal slots were introduced in Qt 4.5. Maybe you are using a
> really old version of Qt?
>
>
>
> On May 10, 2012, at 7:20 PM, Manuel Macha <[email protected]> wrote:
>
> Hi Justin,
> many thanks for your help.
> I've cleaned up the mousePressEvent method as suggested (the original was
> eclipse's suggested default syntax for overriding a method)
> I'd prefer using the new-style signal-slots mechanism but in this case I
> couldn't get it to work, even trying several variations of the example that
> you've given.
> As for breaking the UI-setup into a bunch of smaller methods. I think I
> saw that in some book and found it helped me with breaking stuff into
> meaningful subtasks. I'm aware that it inflates the code and it's uncommon
> to do things that way but for me it's working.
> Anyways, here's how far I got with the frameLayout. I've added the
> collapse-arrow and a label:
> http://pastebin.com/qYgDDYsB
>
> Regards,
> Manuel
>
>
> On Fri, May 11, 2012 at 1:47 AM, Justin Israel <[email protected]>wrote:
>
> I don't think there is anything wrong with the approach you are taking.
> This is the norm. The framework can't provide every type of functionality,
> but they do give you a ton of building blocks to make it easy to compose
> your own.
>
> There isn't much to say about your code other than me nit picking a little
> :-)
> But here are some small things...
>
>     def mousePressEvent(self, *args, **kwargs):
>         self.emit(QtCore.SIGNAL('clicked()'))
>         return QtGui.QFrame.mousePressEvent(self, *args, **kwargs)
>
> An event method will only receive a single event argument, and you don't
> need to return anything. Right now this would be returning None all the
> time. You can just take the single event arg, and then call the superclass
> method with it.
>
> Also, you might want to consider using the new-style signal-slots if you
> are just learning...
> You can define signals as class attributes like this:
>
> class TitleFrame(QtGui.QFrame):
>     clicked = QtCore.pyqtSignal()
>
> ... And then you can emit like this:
>
>      self.clicked.emit()
>
> ... And connections to the slot in your other class would be like:
>
>     self.titleFrame.clicked.connect(self.printSomething)
>
> Its much cleaner and easier to use. And you can create signals w
>
> --
> David Moulder
> http://www.google.com/profiles/squish3d
>
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