Hi Yury - what you're looking for is pymel "virtual classes" - there's an example here:
https://raw.github.com/LumaPictures/pymel/master/examples/customClasses.py Or, Jason Parks has kindly written up a nice little tutorial: http://www.jason-parks.com/artoftech/?p=225 Let me know if there's anything you have questions about! - paul On Wed, Jun 20, 2012 at 3:30 PM, ynedelin <[email protected]> wrote: > hey Guys > I think I am totally thinking wrong about this, please explain. > > so I would like to inherit the nt.Transform and i am not sure how to do it. > > for example can I do this? > > *import pymel.core as pm > class MyTrans(pm.nt.Transform): > t = "test" > > n = MyTrans("pCube1") > #does not work > * > I am trying to do this: > Let say I have a rig control and it is a Maya transform but it also has a > bunch of my rig specific info on it like custom attributes. > I would like to make a class for this control that could be used to > quickly get info about it or perform different functions on it. > > so i can do thinks like > > *n = MyTrans("ctrl1") > n.getRotation() #from nt.Transform > and > n.getBodypart() #added by me > > thanks > Yury > > > > * > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
