Thanks Paul
I will look at these today
Yury


On Wed, Jun 20, 2012 at 7:09 PM, Paul Molodowitch <[email protected]>wrote:

> Hi Yury - what you're looking for is pymel "virtual classes" - there's an
> example here:
>
> https://raw.github.com/LumaPictures/pymel/master/examples/customClasses.py
>
> Or, Jason Parks has kindly written up a nice little tutorial:
>
> http://www.jason-parks.com/artoftech/?p=225
>
> Let me know if there's anything you have questions about!
>
>  - paul
>
>
> On Wed, Jun 20, 2012 at 3:30 PM, ynedelin <[email protected]> wrote:
>
>> hey Guys
>> I think I am totally thinking wrong about this, please explain.
>>
>> so I would like to inherit the nt.Transform and i am not sure how to do
>> it.
>>
>> for example can I do this?
>>
>> *import pymel.core as pm
>> class MyTrans(pm.nt.Transform):
>>    t = "test"
>>
>> n = MyTrans("pCube1")
>> #does not work
>> *
>> I am trying to do this:
>> Let say I have a rig control and it is a Maya transform but it also has a
>> bunch of my rig specific info on it like custom attributes.
>> I would like to make a class for this control that could be used to
>> quickly get info about it or perform different functions on it.
>>
>> so i can do thinks like
>>
>> *n = MyTrans("ctrl1")
>> n.getRotation() #from nt.Transform
>> and
>> n.getBodypart() #added by me
>>
>> thanks
>> Yury
>>
>>
>>
>> *
>>
>>
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