Hey Justin, 

I've been trying to set up SublimeCodeIntel but I can't get it to work, 
according to ST2 it's installed. I've added the paths to the config file, 
though I don't get any auto completion. Even ctrl+shift+space doesn't work 
for bringing up the code completion manually.

Would you happen to know what might cause something like that?


On Tuesday, 3 July 2012 14:10:36 UTC-4, Justin Israel wrote:
>
> For anyone that ends up using SublimeCodeIntel, I just got completion 
> working fine with the maya commands and api.
>
> (adjust paths for your platform)
>
> In your ~/.codeintel/config, add this path to your "pythonExtraPaths 
> " python entry:
>
> ...
>     "Python": {
>         "python": '/usr/local/bin/python',
>         "pythonExtraPaths": [
>             ...  
>             
> '/Applications/Autodesk/maya2012/devkit/devkit/other/pymel/extras/completion/py'
>         ]
>     }
> ...
>
> The next time you do a completion, it will want to scan that location 
> which might take a few seconds the first time:
>
> import maya.OpenMaya as om
> om.<completion>
>
>
> On Mon, Jul 2, 2012 at 8:13 PM, Justin Israel <[email protected]>wrote:
>
>> Read up to my previous reply about installing CodeIntel, to get code 
>> completion for general python standard lib. 
>> I can't remember if it works for the maya commands module though. 
>> CodeIntel would have to be able to load the .so like Eclipse does, as 
>> opposed to how other completers just parse an AST from the source files. 
>>
>>
>>
>> On Jul 2, 2012, at 8:01 PM, "Kurian O.S" <[email protected]> wrote:
>>
>> code complete is working for anyone ? I tries some thing like os.path. 
>> but no compete window or do we need any plugin ? I am really looking for 
>> maya commands complete :)
>>
>> On Mon, Jul 2, 2012 at 7:34 PM, Justin Israel <[email protected]>wrote:
>>
>>> Unfortunately its not free. But its also not really expensive.
>>>
>>> I decided to throw something together today for being able to send 
>>> commands from SublimeText2 -> Maya:
>>> https://github.com/justinfx/MayaSublime
>>> Its a start, and works for the simple tests I have done so far.
>>>
>>>
>>>
>>> If someone ever decides to write a syntax file for MEL, I could include 
>>> that as well.
>>>
>>> On Mon, Jul 2, 2012 at 7:32 PM, Kurian O.S <[email protected]> wrote:
>>>
>>>> Is it free like scite ? because I saw a menu for "Enter License".
>>>>
>>>>
>>>> On Mon, Jul 2, 2012 at 3:00 PM, Justin Israel 
>>>> <[email protected]>wrote:
>>>>
>>>>> @Jesse
>>>>> SublimeCodeIntel - https://github.com/Kronuz/SublimeCodeIntel
>>>>>
>>>>> @PixelMucher
>>>>> I don't think there is an existing plugin, from what I have searched, 
>>>>> but the editor allows for it by writing a python plugin:
>>>>> http://www.sublimetext.com/docs/api-reference
>>>>> You could make it something that fires on File Save, or an application 
>>>>> command that maybe binds to a hotkey for "Send To maya"
>>>>>  
>>>>>
>>>>> On Mon, Jul 2, 2012 at 2:32 PM, PixelMuncher <[email protected]>wrote:
>>>>>
>>>>>> Is there an easy way to connect to Maya so it can send commands?
>>>>>> Thx.
>>>>>>
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>>>>
>>>>
>>>>
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>>
>>
>>
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>>
>

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