Are those plug ins also available for windows?

On Thu, Jul 5, 2012 at 2:09 AM, Justin Israel <[email protected]>wrote:

> Strange. Maybe a bug in the package or something. Did you install it from
> the package manager? Its possible that the libs are a git submodule and I
> didnt look.
>
>
>
> On Jul 4, 2012, at 10:55 AM, "Kurian O.S" <[email protected]> wrote:
>
> but for some reason in linux I am getting
>
> ImportError: No module named SilverScity
>
>
> from .config/sublime-text-2/Packages/SublimeCodeIntel/libs/codeintel2/common.
> py
>
>
> On Wed, Jul 4, 2012 at 10:34 AM, Justin Israel <[email protected]>wrote:
>
>> Thats not true, at least it isn't for me on any of my systems.
>> SilverCity is part of the local lib package for SublimeCodeIntel:
>>
>> ~/Library/Application\ Support/Sublime\ Text\
>> 2/Packages/SublimeCodeIntel/libs/SilverCity
>>
>>
>> On Jul 4, 2012, at 10:18 AM, Kurian O.S wrote:
>>
>> http://pypi.python.org/pypi/SilverCity
>>
>> On Wed, Jul 4, 2012 at 10:17 AM, Kurian O.S <[email protected]> wrote:
>>
>>> But you need SilverCity installed in your system for SublimeCodeIntel,
>>> otherwise CodeIntel will fail for loading autocompletion.
>>>
>>>
>>> On Wed, Jul 4, 2012 at 10:08 AM, Justin Israel 
>>> <[email protected]>wrote:
>>>
>>>> I just did a clean install to check the steps. Here is the easiest way
>>>> from a fresh SublimeText2 install:
>>>> (Note: When I refer to the "super" key on mac, the equiv on win/linuxis 
>>>> the "
>>>> ctrl" key)
>>>>
>>>> 1. Install the Package Manager to make subsequent installs easy, and
>>>> it will keep them up to date:
>>>>     a. Open up the Command Console: View -> Show Console
>>>>     b. Paste this python snippet which will install Package Manager,
>>>> from this link:
>>>> http://wbond.net/sublime_packages/package_control/installation
>>>>    c. Restart Sublime
>>>>
>>>> 2. Install SublimeCodeIntel
>>>>     a. Open the command palette (super+shift+p on mac), and type
>>>> "Install Package"; hit enter
>>>>     b. Now search: CodeIntel; choose it and it will install.
>>>>     c. Restart Sublime
>>>>
>>>> 3. Test CodeIntel: The first time you start using CodeIntel, it will
>>>> need to build an index of your pythonpath to find everything.
>>>>     a. open up a python script (something saved with a .py so sublime
>>>> knows what language it is)
>>>>     b. import sys
>>>>     c. on a new line, start typing: sys.
>>>>     d. after the period, hit the manual completion hotkey. on mac its
>>>> super+j
>>>>     e. You will see the status at the bottom telling you CodeIntel is
>>>> scanning all your paths. When it is done, it will show the completion. And
>>>> now autocompletion will be working right away.
>>>>
>>>> Personally, I turn off autocompletion in the settings and just use the
>>>> hotkey when I want completion. I don't like it constantly popping up
>>>> for everything I type.
>>>>
>>>> With this working, you could proceed to add more paths to your config,
>>>> as listed in my previous reply.
>>>>
>>>> let me know if this stats working for ya.
>>>>
>>>>
>>>>
>>>> On Jul 3, 2012, at 9:00 PM, Ollarin wrote:
>>>>
>>>> Hey Justin,
>>>>
>>>> I've been trying to set up SublimeCodeIntel but I can't get it to work,
>>>> according to ST2 it's installed. I've added the paths to the config file,
>>>> though I don't get any auto completion. Even ctrl+shift+space doesn't work
>>>> for bringing up the code completion manually.
>>>>
>>>> Would you happen to know what might cause something like that?
>>>>
>>>>
>>>> On Tuesday, 3 July 2012 14:10:36 UTC-4, Justin Israel wrote:
>>>>>
>>>>> For anyone that ends up using SublimeCodeIntel, I just got completion
>>>>> working fine with the maya commands and api.
>>>>>
>>>>> (adjust paths for your platform)
>>>>>
>>>>> In your ~/.codeintel/config, add this path to your "pythonExtraPaths" 
>>>>> python entry:
>>>>>
>>>>> ...
>>>>>     "Python": {
>>>>>         "python": '/usr/local/bin/python',
>>>>>         "pythonExtraPaths": [
>>>>>             ...
>>>>>             '/Applications/Autodesk/**maya2012/devkit/devkit/other/**
>>>>> pymel/extras/completion/py'
>>>>>         ]
>>>>>     }
>>>>> ...
>>>>>
>>>>> The next time you do a completion, it will want to scan that location
>>>>> which might take a few seconds the first time:
>>>>>
>>>>> import maya.OpenMaya as om
>>>>>  om.<completion>
>>>>>
>>>>>
>>>>> On Mon, Jul 2, 2012 at 8:13 PM, Justin Israel 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Read up to my previous reply about installing CodeIntel, to get code
>>>>>> completion for general python standard lib.
>>>>>> I can't remember if it works for the maya commands module though.
>>>>>> CodeIntel would have to be able to load the .so like Eclipse does, as
>>>>>> opposed to how other completers just parse an AST from the source files.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Jul 2, 2012, at 8:01 PM, "Kurian O.S" <[email protected]> wrote:
>>>>>>
>>>>>> code complete is working for anyone ? I tries some thing like os.path.
>>>>>> but no compete window or do we need any plugin ? I am really looking
>>>>>> for maya commands complete :)
>>>>>>
>>>>>> On Mon, Jul 2, 2012 at 7:34 PM, Justin Israel <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> Unfortunately its not free. But its also not really expensive.
>>>>>>>
>>>>>>> I decided to throw something together today for being able to send
>>>>>>> commands from SublimeText2 -> Maya:
>>>>>>> https://github.com/justinfx/**MayaSublime<https://github.com/justinfx/MayaSublime>
>>>>>>> Its a start, and works for the simple tests I have done so far.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> If someone ever decides to write a syntax file for MEL, I could
>>>>>>> include that as well.
>>>>>>>
>>>>>>> On Mon, Jul 2, 2012 at 7:32 PM, Kurian O.S <[email protected]>wrote:
>>>>>>>
>>>>>>>> Is it free like scite ? because I saw a menu for "Enter License".
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 2, 2012 at 3:00 PM, Justin Israel <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> @Jesse
>>>>>>>>> SublimeCodeIntel - 
>>>>>>>>> https://github.com/Kronuz/**SublimeCodeIntel<https://github.com/Kronuz/SublimeCodeIntel>
>>>>>>>>>
>>>>>>>>> @PixelMucher
>>>>>>>>> I don't think there is an existing plugin, from what I have
>>>>>>>>> searched, but the editor allows for it by writing a python plugin:
>>>>>>>>> http://www.sublimetext.com/**docs/api-reference<http://www.sublimetext.com/docs/api-reference>
>>>>>>>>> You could make it something that fires on File Save, or an
>>>>>>>>> application command that maybe binds to a hotkey for "Send To maya
>>>>>>>>> "
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jul 2, 2012 at 2:32 PM, PixelMuncher <[email protected]
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Is there an easy way to connect to Maya so it can send commands?
>>>>>>>>>> Thx.
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>
>>>
>>>
>>> --
>>> --:: Kurian ::--
>>>
>>>
>>
>>
>> --
>> --:: Kurian ::--
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>
>
>
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