I use the tangent and it is really robust: its the curve normal that can break with sharp turn. But my node drives helper/cross section joint and i have better result with tangent than point at the next point on the curve. Perhaps try to use a nurbssurface ribbon and than once you are comfortable with that you can start massaging vector and matrix?
Le lundi 12 novembre 2012 11:00:31 UTC+1, Roy Nieterau a écrit : > > Hey Guys, > > I'm looking into creating a custom Stretchy Spline IK setup that doesn't > pop (over & under extends in extreme situations). > But I seem to be unable to wrap my head around how to calculate > orientations on points on the curve. > Since the points on the curve don't have any orientation (well, they do > have tangents or something like that?) I have no clue on how to actually > start with this. > > My main references of tools in Maya would be the Motion Path and the > Spline IK (with Advanced Twist controlled by a start and end object). > If anybody has any starting points for this it would be greatly > appreciated! > > Thanks in advance. > > Regards, > Roy > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe