Hi guys, I am using the new 'DG Profiler' to take a look at some rigs and try to speed them up. In the process I am finding some interesting nodes that cannot be selected or viewed in Outliner, Node Editor, or Hypergraph..
That aside, anyone have any tips on stuff to speed up rigs? It's a bit unnerving that we have a hundred or more skinned characters running in our game engine, but 30% of the overhead in Maya on one char seems to be skinning. Just deleting the tweak nodes assoc with each skinCluster improves things a significant bit.. Any rig or scene optimization functions, any bits of wisdom? Anyone else using this DG profiler, great stuff imo. -- CE -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
