Hi guys,

I am using the new 'DG Profiler' to take a look at some rigs and try to
speed them up. In the process I am finding some interesting nodes that
cannot be selected or viewed in Outliner, Node Editor, or Hypergraph..

That aside, anyone have any tips on stuff to speed up rigs? It's a bit
unnerving that we have a hundred or more skinned characters running in our
game engine, but 30% of the overhead in Maya on one char seems to be
skinning. Just deleting the tweak nodes assoc with each skinCluster
improves things a significant bit..

Any rig or scene optimization functions, any bits of wisdom? Anyone else
using this DG profiler, great stuff imo.

-- 
CE

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