This DG profiler appears to be quite undocumented, has anyone had a play with 
it using python in any way?

  My first reaction when watching the video just now is to pipe the information 
into a .csv and read it back into Maya, poly generation based on .csv data is 
quite straightforward so in a way Maya already has a built in way to represent 
graphs right in the viewport, but naturally much more appealing than the static 
look of Excel graphs.

  The only reason I'm not writing out that .csv at current is it feels 
redundant or write something from Maya to a file system and back into Maya, as 
opposed to just read the data from the DG profiler and feed it directly into a 
visibility layer within the current scene.

  Any ideas or thoughts?

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