You can even try glPolygonOffset. Not sure if it works inside maya, but in 
OpenGL that's the way to do it.

On Friday, January 17, 2014 12:08:42 AM UTC-8, Dilen Shah wrote:
>
> Hey guy,
>
> I am creating a MPxLocatorNode and need it to be seen on top of all object 
> in any viewport at all time.
>
> How can I accomplish this?
>
> D.
>

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