will try it out and let you know if i was successful.

D.

On Friday, January 17, 2014 1:35:17 PM UTC+1, Jack Straw wrote:
>
> As it is a full OpenGL viewport you can just use standard OpenGL methods 
> for rendering on top. From a quick google it looks like 
> glClear(GL_DEPTH_BUFFER_BIT) is the best option. I have done this before 
> but I cannot remember the exact command I used that time.
>
> Jack
>
> On Friday, 17 January 2014 08:08:42 UTC, Dilen Shah wrote:
>>
>> Hey guy,
>>
>> I am creating a MPxLocatorNode and need it to be seen on top of all 
>> object in any viewport at all time.
>>
>> How can I accomplish this?
>>
>> D.
>>
>

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