Ah, righto, sorry I don't think i had quite gotten what you
were after. If you want a master curve that you could apply to
a whole bunch of attributes, with each one firing at some kind
of time offset then yep, this isn't going to help so much since
you still need to work out a way to select the appropriate
offset per-geo.





On Sun, Oct 5, 2014, at 12:00 AM, johan Borgström wrote:

Thanks for the info Anthony, it will come in handy sometime :)
But what I wanted to do was to let one anim curve drive
multiple attributes (various offset in time), this setup will
not do that, right?

Cheers,
Johan

On Saturday, October 4, 2014 1:49:02 PM UTC+2, Anthony Tan
wrote:

At a guess, the node itself might do what you want? You just
want to plug in something into the input slot of the animation
curve.

The AnimCurveXYZ node an input value which controls the time at
which you want to evaluate the curve so you can do simple
offsets thusly (relevant doc page:
[1]http://download.autodesk.com/global/docs/maya2013/en_us/
Nodes/animCurve.html ): This is just me translating a cube
around and re timing things by 2x for the heck of it.


[Untitled-1.jpg?part=0.1.1&authuser=0]

On Sat, Oct 4, 2014, at 09:07 PM, johan Borgström wrote:

Hi !

Does anyone know if there is a built in node(s) that can offset
a value driven by an animation curve in time? i.e. get the
value of the animation curve at a different time then the
global time?

I have attached an image of a simple setup. There is an
attribute called anim on the curve node that drives the
translation of the poly cubes. Is there a node that I could
place between the output from the driver and before the input
of the driven?

The effect I want is one animation curves that drives a number
of other nodes with the ability to offset the value in time.

Best Regards,
Johan

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