Yo Marcus, its not generic, i did it in photoshop and its very specific to this problem. vector one is rotating around its axis to point in the direction of vector two. I need to find the angle it rotates to.
This is going to be part of a script that will calculate this particular rotation problem hundreds of times. to orient circles in the direction of another abitrary vector, but all the circles will be only able to rotate around a particular axis. Its like an aim contstraint, but the object aiming will itself be constrained to an axis. I dont know if i can constrain vectors. I was sure its some sort of dot/cross product type of combo. thanks, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7bd832fc-7eae-422e-9900-9e37aa38bc11%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
