im saying the source is constrained to rotate around a particular axis. So say the axis vector is pointing straight up in y (0,1,0) and the vector source is pointing in x (1,0,0) and there is a target vector which is -45 in x and z. so pointing diagonally down from the horizontal. I need to know how much i need to rotate the source vector so that it is pointing in the direction of the target vector. But obviously all it can do is swivel around its axis (0,1,0). In this particular case it would need to rotate -45 degrees in y to be pointing at the destination vec.
i hope this clears it up better. thanks, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fe50bf20-2006-432d-b9c4-5ac5653a122e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
