You can definitely write custom locators for this, but there really is no need. Those may have been plain nurbs surfaces, like Ricardo said. For the pelvis control, with outlines and transparency, its probably a nurbs surface with an invisible polycube on top, showing only outlines.
Custom shapes however may be necessary if you want these shapes to stay on top of the mesh, regardless of their z-order, but that doesn't seem to be the case here either. I could upload an example if you'd like. On Saturday, 8 November 2014, illunara <[email protected] <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > Wee, guys. Just take a quick look and i think it what i had been looking > for. > And I read about how to write a custom locator using openGL before too, is > there and different between OpenMaya and OpenGL to do this? > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/7fa53de2-4bfc-4a7c-8edb-b22bbb6af37b%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/7fa53de2-4bfc-4a7c-8edb-b22bbb6af37b%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBUtvO9Nikn406V0o_mkzrUdcZ1fU%2BG2uVc-ZwXpFXANw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
