Hi all, This is a post originally made on Tech-Artists.org <http://tech-artists.org/forum/showthread.php?5204-Learn-C-C-for-Film-and-Games-on-GitHub> .
Me and a few friends have set-up a small GitHub organisation for developers interested in taking a plunge into C/C++, specifically for the film and games industry, to complement our higher-level knowledge in pipeline research and development using languages such as Python and Lua. https://github.com/learnclang The idea is to learn by example and complete small tasks, one at a time, together on-line and document our progress in GitHub issues, wikis and chat rooms. The details have yet to be worked out, like from which level we're assuming to start out from but spontaneously I'd imagine us going from a basic understanding of scripting, but no prior experience in any compiled language, to eventually end up being able to produce useful software - e.g. real-time geometry, animation or rendering technology in C++, Qt and OpenGL and to potentially decipher Siggraph papers into useful end-products, before they end up in major DCCs. If you're interested, say hello on Gitter, post your GitHub username and let's get started. https://gitter.im/learnclang/general Best, Marcus -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOA4fj56AFPBYUs3h5kJZ%3DQbB96VJpkpSSKBJTdq9nNP0g%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
