Hello all, im kind of stupid when it comes to using the api, but i needed it to check for intersections in my mesh when firing rays out from a particular point. In my script i need to be firing a hell load of rays. Probably around 500 by the end.
my program currently takes 23 seconds to process, and i have only finished about 10% of its full size in the end. About 16 seconds is taken up with the firing of the rays. It takes 0.04 seconds roughly to fire each ray. Which adds up quikly. Does anyone know a clever way of streamlining the mFnMesh allIntersections thingy, maybe an alternative method. I just need to have something that takes a position and a vector and returns the coords of the interesection, any help would be great, Thanks, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/f2f09172-b12b-4db6-9212-06e18740f8c8%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.