in your case *inmesh*.autoUniformGridParams(), being *mesh*. autoUniformGridParams()
On Monday, August 24, 2015 at 10:22:23 PM UTC+2, Janos Hunyadi wrote: > > mesh.allIntersections( > point, dir, > None, None, > False, om.MSpace.kWorld, > 10000, False, > *None*, > True, > hitPoints, > None, None, > None, None, > None > ) > > > just replace NONE with inMesh.autoUniformGridParams() > > According to the maya API docs: > > static MMeshIsectAccelParams uniformGridParams > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#a6935c5bb858e53b60ad6d04ab5025899> > (int > xDiv, int yDiv, int zDiv) Creates a MMeshIsectAccelParams configuration > object to pass to the methods MFnMesh::closestIntersection() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#afdb59391c386066b662504d4a055c103> > , MFnMesh::anyIntersection() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#a935fa7510dbeb972223c06ed5d83b400>, > > or MFnMesh::allIntersections() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#aa6c4717b168258664d399fb92e2cdcee> > . > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#a6935c5bb858e53b60ad6d04ab5025899> > static MMeshIsectAccelParams autoUniformGridParams > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#af405a2789178f0cc8e8609b7a1dd5b20> > () Creates a MMeshIsectAccelParams configuration object to pass to the > methods MFnMesh::closestIntersection() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#afdb59391c386066b662504d4a055c103> > , MFnMesh::anyIntersection() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#a935fa7510dbeb972223c06ed5d83b400>, > > or MFnMesh::allIntersections() > <http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/cpp_ref/class_m_fn_mesh.html#aa6c4717b168258664d399fb92e2cdcee> > . > > > > On Sunday, August 23, 2015 at 4:38:20 PM UTC+2, [email protected] wrote: >> >> ok apparently a mesh look up accelerator is needed to speed up the >> raytracing. God knows how to implement it though.... > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/c593c757-ed89-4ae6-91de-430247b69b6f%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
