Justin, I used pastebin to clone the code and paste here. Is this okey? Haha! :D
On 19 November 2015 at 12:27, Rudi Hammad <rudiham...@gmail.com> wrote: > okey...it is happening again. > IMPORTANT...the errors show only in eclipse. If I execute the code > directly in maya´s interpreter, I don´t get any error. ( have eclipse > connect to maya, and I get the error when I exceute the code in eclipse only > I also notice this happens when I duplicate a code and change some > variables. For example, here I am programing spine that could be bipedal or > quadruped. So I did the code for bipedal, > and then duplicated the code and changed the variables bipedal to > quadruped. > I get the following errors : > > // Error: ...python("#!/usr/bin/env python\n# -*- coding: utf-8 > -*-\n\"\"\"------------------------------------------------------------------ > // > // Error: Line 1.5842: Unterminated string. // > // Error: ...python("#!/usr/bin/env python\n# -*- coding: utf-8 > -*-\n\"\"\"------------------------------------------------------------------ > // > // Error: Line 1.5842: Unterminated string. // > > the errors above happen randomly. Sometimes it work, some time it doesn´t > and give the errors shown > > and here is the code. Justin, I used pastebin to clone the code and paste > here. Is this okey? > > > #!/usr/bin/env python > # -*- coding: utf-8 -*- > """---------------------------------------------------------------------------[ > REQUISITOS > ]-----------------------------------------------------------------------------""" > # modules > import maya.cmds as cmds > import coreUtilities.globalUtilities as gu > import coreUtilities.mathUtilities as mu > import setupTools.riggingTools as rt > import sys > # class objects > mathUtilities = mu.MathUtilities() > getUtilities = gu.GetUtilities() > genericRiggingTools = rt.GenericRiggingTools() > > """---------------------------------------------------------------------------[ > CLASSES > ]-----------------------------------------------------------------------------""" > > > class CreaturePoints(object): > > # static variables > axis = ["x","y","z"] > > def bipedalChestPoint(self,chestParent="",intermediateChest=False): > > > """-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > description: crea puntos torso, y debuggea cualquier error. Puede > ser uno o varios torsos bipedos > Los puntos se emparentan a lo declarado o seleccionado. Si se > crea mas de un torso, se renombar automaticamente > # arg1-chestParent : el seleccionado o el declarado > # arg3-intermediateChest : crea joint intermedia en > chest > use: ejecutar con declaraciones o seleccino > status: final > author: rudi hammad > > --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------""" > > #--[DEBUGGING]--# > # 1.si no existi hip > if cmds.objExists("c_hip_loc")!=True: > cmds.warning( "no c_hip_loc found in the scene. Please create > a hip locator before running the script" ) > sys.exit() > # 2.chestParent debe ser declarado o elegido > if not chestParent: > selection = cmds.ls(sl=True) > # seleccionar un objeto solo para emparentar > if len(selection) > 1 or len(selection) == 0 : > cmds.warning(" none or more than on object selected. > Please select only one ") > sys.exit() > else: > chestParent = selection[0] > else: > chestParent = chestParent > # si el input declarado no existe > if cmds.objExists(chestParent)!=True : > cmds.warning( "chestParent input not valid, please insert > an existing object as argument" ) > sys.exit() > > > > #--[MAIN CODE]--# > #--[if chest exists]--# > if cmds.objExists("c_bipedChest_loc")==True: > # si ya existe un extra > try: > cmds.select( "c_bipedExtra*Chest_loc", r=True) > chests = cmds.ls( sl=True ) > numberOfChest = len(chests) > extraLetter = chr(ord("A")+(numberOfChest)) > toAdd = "Extra" + extraLetter > newChest = "c_biped" + toAdd + "Chest" > # si no exist extra > except: > " no extra chests found..." > newChest = "c_bipedExtraAChest" > # chest locator > pos = cmds.xform( chestParent, q=True, t=True, ws=True ) > cmds.spaceLocator( n=newChest + "_loc"); cmds.xform( > t=(pos[0],pos[1]*1.5,pos[2]) ); cmds.setAttr( ".overrideEnabled",1 ); > cmds.setAttr( ".overrideColor",20 ) > cmds.spaceLocator( n=newChest + "End_loc" ); cmds.xform( > t=(pos[0],pos[1]*2,pos[2]) ) > # properties > for elem in self.axis: > cmds.setAttr( newChest + "_loc" + " Shape.localScale" + > elem.upper(), 5 ) > cmds.setAttr( newChest + "End_loc" + " Shape.localScale" + > elem.upper(), 5 ) > # parenting > cmds.parent( newChest + "End_loc", newChest + "_loc") > cmds.parent( newChest + "_loc", chestParent ) > # lineas > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",chestParent) > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",newChest + "End_loc") > # extraChest > if intermediateChest == True: > cmds.spaceLocator( n=newChest + "Inter_loc" ); cmds.xform( > t=(pos[0],pos[1]*1.85,pos[2]) ) > cmds.parent( newChest + "Inter_loc", newChest + "End_loc") > for elem in self.axis: > cmds.setAttr( newChest + "Inter_loc" + > "Shape.localScale" + elem.upper(), 2.5 ) > > #--[end]--# > cmds.select( cl=True ) > > > def quadrupedChestPoint(self,chestParent="",intermediateChest=False): > > > """-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > description: crea puntos torso, y debuggea cualquier error. Puede > ser uno o varios torsos quadrupedos > Los puntos se emparentan a lo declarado o seleccionado. Si se > crea mas de un torso, se renombar automaticamente > # arg1-chestParent : el seleccionado o el declarado > # arg3-intermediateChest : crea joint intermedia en > chest > use: ejecutar con declaraciones o seleccino > status: final > author: rudi hammad > > --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------""" > > #--[DEBUGGING]--# > # 1.si ni existi hip > if cmds.objExists("c_hip_loc")!=True: > cmds.warning( "no c_hip_loc found in the scene. Please create > a hip locator before running the script" ) > sys.exit() > # 2.chestParent should be declared o selected > if not chestParent: > selection = cmds.ls(sl=True) > # select only one object to parent > if len(selection) > 1 or len(selection) == 0 : > cmds.warning(" none or more than on object selected. > Please select only one ") > sys.exit() > else: > chestParent = selection[0] > else: > chestParent = chestParent > # si el input declarado no existe > if cmds.objExists(chestParent)!=True : > cmds.warning( "chestParent input not valid, please insert > an existing object as argument" ) > sys.exit() > > > > #--[MAIN CODE]--# > #--[if chest exists]--# > if cmds.objExists("c_quadChest_loc")==True: > # si ya existe un extra > try: > cmds.select( "c_quadExtra*Chest_loc", r=True) > chests = cmds.ls( sl=True ) > numberOfChest = len(chests) > extraLetter = chr(ord("A")+(numberOfChest)) > toAdd = "Extra" + extraLetter > newChest = "c_quad" + toAdd + "Chest" > # si no exist extra > except: > " no extra chests found..." > newChest = "c_quadExtraAChest" > # chest locator > pos = cmds.xform( chestParent, q=True, t=True, ws=True ) > cmds.spaceLocator( n=newChest + "_loc"); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*0.75)) ); cmds.setAttr( > ".overrideEnabled",1 ); cmds.setAttr( ".overrideColor",20 ) > cmds.spaceLocator( n=newChest + "End_loc" ); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*1.5)) ) > # properties > for elem in self.axis: > cmds.setAttr( newChest + "_loc" + " Shape.localScale" + > elem.upper(), 5 ) > cmds.setAttr( newChest + "End_loc" + " Shape.localScale" + > elem.upper(), 5 ) > # parenting > cmds.parent( newChest + "End_loc", newChest + "_loc") > cmds.parent( newChest + "_loc", chestParent ) > # lineas > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",chestParent) > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",newChest + "End_loc") > # extraChest > if intermediateChest == True: > cmds.spaceLocator( n=newChest + "Inter_loc" ); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*1.15)) ) > cmds.parent( newChest + "Inter_loc", newChest + "End_loc") > for elem in self.axis: > cmds.setAttr( newChest + "Inter_loc" + > "Shape.localScale" + elem.upper(), 2.5 ) > > #--[end]--# > cmds.select( cl=True ) > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/20914bd8-540c-4839-a5e3-51c2ce6fc1f9%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/20914bd8-540c-4839-a5e3-51c2ce6fc1f9%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* konstrukt...@gmail.com -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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