Hah, ya it would be helpful to *actually* get the pastebin link, which preserved formatting. We don't want long code in these messages. Anything more than, say, 10 lines should be a link to something external that makes the code readable.
Even after we see it in pastebin form, I feel it could just be a bug in the eclipse plugin that talks to Maya. Because if your script continues to work in Maya via standard importing, but breaks when you send it over the wire from eclipse.. it may just be that developer tool. On Fri, 20 Nov 2015 2:27 AM Anthony Tan <anthony....@greenworm.net> wrote: > Python as part of the language specification requires you to use > whitespace to mark out logical blocks within your code - the formatting is > *incredibly* important. > > Basically, dump your code in pastebin, hit submit, and paste the link > here. Something like this: <http://pastebin.com/Eie6KgWa> > http://pastebin.com/xrUxit9b > > That was me taking the code in this email and putting it into pastebin > which is obviously not right (or at least, it looks wrong to me, so I'm > presuming it's something lost here) - you need to do that with the actual > code you're trying to run from your editor. > > Also, check you've got whatever you've got configured for your > eclipse-maya setup is right? There's a whole additional set of problems > that could be introduced there. > > > > On Thu, Nov 19, 2015, at 11:27 PM, Rudi Hammad wrote: > > okey...it is happening again. > IMPORTANT...the errors show only in eclipse. If I execute the code > directly in maya´s interpreter, I don´t get any error. ( have eclipse > connect to maya, and I get the error when I exceute the code in eclipse only > I also notice this happens when I duplicate a code and change some > variables. For example, here I am programing spine that could be bipedal or > quadruped. So I did the code for bipedal, > and then duplicated the code and changed the variables bipedal to > quadruped. > I get the following errors : > > // Error: ...python("#!/usr/bin/env python\n# -*- coding: utf-8 > -*-\n\"\"\"------------------------------------------------------------------ > // > // Error: Line 1.5842: Unterminated string. // > // Error: ...python("#!/usr/bin/env python\n# -*- coding: utf-8 > -*-\n\"\"\"------------------------------------------------------------------ > // > // Error: Line 1.5842: Unterminated string. // > > the errors above happen randomly. Sometimes it work, some time it doesn´t > and give the errors shown > > and here is the code. Justin, I used pastebin to clone the code and paste > here. Is this okey? > > > #!/usr/bin/env python > # -*- coding: utf-8 -*- > """---------------------------------------------------------------------------[ > REQUISITOS > ]-----------------------------------------------------------------------------""" > # modules > import maya.cmds as cmds > import coreUtilities.globalUtilities as gu > import coreUtilities.mathUtilities as mu > import setupTools.riggingTools as rt > import sys > # class objects > mathUtilities = mu.MathUtilities() > getUtilities = gu.GetUtilities() > genericRiggingTools = rt.GenericRiggingTools() > > """---------------------------------------------------------------------------[ > CLASSES > ]-----------------------------------------------------------------------------""" > > > class CreaturePoints(object): > > # static variables > axis = ["x","y","z"] > > def bipedalChestPoint(self,chestParent="",intermediateChest=False): > > > """-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > description: crea puntos torso, y debuggea cualquier error. Puede > ser uno o varios torsos bipedos > Los puntos se emparentan a lo declarado o seleccionado. Si se > crea mas de un torso, se renombar automaticamente > # arg1-chestParent : el seleccionado o el declarado > # arg3-intermediateChest : crea joint intermedia en > chest > use: ejecutar con declaraciones o seleccino > status: final > author: rudi hammad > > --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------""" > > #--[DEBUGGING]--# > # 1.si no existi hip > if cmds.objExists("c_hip_loc")!=True: > cmds.warning( "no c_hip_loc found in the scene. Please create > a hip locator before running the script" ) > sys.exit() > # 2.chestParent debe ser declarado o elegido > if not chestParent: > selection = cmds.ls(sl=True) > # seleccionar un objeto solo para emparentar > if len(selection) > 1 or len(selection) == 0 : > cmds.warning(" none or more than on object selected. > Please select only one ") > sys.exit() > else: > chestParent = selection[0] > else: > chestParent = chestParent > # si el input declarado no existe > if cmds.objExists(chestParent)!=True : > cmds.warning( "chestParent input not valid, please insert > an existing object as argument" ) > sys.exit() > > > #--[MAIN CODE]--# > #--[if chest exists]--# > if cmds.objExists("c_bipedChest_loc")==True: > # si ya existe un extra > try: > cmds.select( "c_bipedExtra*Chest_loc", r=True) > chests = cmds.ls( sl=True ) > numberOfChest = len(chests) > extraLetter = chr(ord("A")+(numberOfChest)) > toAdd = "Extra" + extraLetter > newChest = "c_biped" + toAdd + "Chest" > # si no exist extra > except: > " no extra chests found..." > newChest = "c_bipedExtraAChest" > # chest locator > pos = cmds.xform( chestParent, q=True, t=True, ws=True ) > cmds.spaceLocator( n=newChest + "_loc"); cmds.xform( > t=(pos[0],pos[1]*1.5,pos[2]) ); cmds.setAttr( ".overrideEnabled",1 ); > cmds.setAttr( ".overrideColor",20 ) > cmds.spaceLocator( n=newChest + "End_loc" ); cmds.xform( > t=(pos[0],pos[1]*2,pos[2]) ) > # properties > for elem in self.axis: > cmds.setAttr( newChest + "_loc" + " Shape.localScale" + > elem.upper(), 5 ) > cmds.setAttr( newChest + "End_loc" + " Shape.localScale" + > elem.upper(), 5 ) > # parenting > cmds.parent( newChest + "End_loc", newChest + "_loc") > cmds.parent( newChest + "_loc", chestParent ) > # lineas > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",chestParent) > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",newChest + "End_loc") > # extraChest > if intermediateChest == True: > cmds.spaceLocator( n=newChest + "Inter_loc" ); cmds.xform( > t=(pos[0],pos[1]*1.85,pos[2]) ) > cmds.parent( newChest + "Inter_loc", newChest + "End_loc") > for elem in self.axis: > cmds.setAttr( newChest + "Inter_loc" + > "Shape.localScale" + elem.upper(), 2.5 ) > > #--[end]--# > cmds.select( cl=True ) > > > def quadrupedChestPoint(self,chestParent="",intermediateChest=False): > > > """-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > description: crea puntos torso, y debuggea cualquier error. Puede > ser uno o varios torsos quadrupedos > Los puntos se emparentan a lo declarado o seleccionado. Si se > crea mas de un torso, se renombar automaticamente > # arg1-chestParent : el seleccionado o el declarado > # arg3-intermediateChest : crea joint intermedia en > chest > use: ejecutar con declaraciones o seleccino > status: final > author: rudi hammad > > --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------""" > > #--[DEBUGGING]--# > # 1.si ni existi hip > if cmds.objExists("c_hip_loc")!=True: > cmds.warning( "no c_hip_loc found in the scene. Please create > a hip locator before running the script" ) > sys.exit() > # 2.chestParent should be declared o selected > if not chestParent: > selection = cmds.ls(sl=True) > # select only one object to parent > if len(selection) > 1 or len(selection) == 0 : > cmds.warning(" none or more than on object selected. > Please select only one ") > sys.exit() > else: > chestParent = selection[0] > else: > chestParent = chestParent > # si el input declarado no existe > if cmds.objExists(chestParent)!=True : > cmds.warning( "chestParent input not valid, please insert > an existing object as argument" ) > sys.exit() > > > #--[MAIN CODE]--# > #--[if chest exists]--# > if cmds.objExists("c_quadChest_loc")==True: > # si ya existe un extra > try: > cmds.select( "c_quadExtra*Chest_loc", r=True) > chests = cmds.ls( sl=True ) > numberOfChest = len(chests) > extraLetter = chr(ord("A")+(numberOfChest)) > toAdd = "Extra" + extraLetter > newChest = "c_quad" + toAdd + "Chest" > # si no exist extra > except: > " no extra chests found..." > newChest = "c_quadExtraAChest" > # chest locator > pos = cmds.xform( chestParent, q=True, t=True, ws=True ) > cmds.spaceLocator( n=newChest + "_loc"); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*0.75)) ); cmds.setAttr( > ".overrideEnabled",1 ); cmds.setAttr( ".overrideColor",20 ) > cmds.spaceLocator( n=newChest + "End_loc" ); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*1.5)) ) > # properties > for elem in self.axis: > cmds.setAttr( newChest + "_loc" + " Shape.localScale" + > elem.upper(), 5 ) > cmds.setAttr( newChest + "End_loc" + " Shape.localScale" + > elem.upper(), 5 ) > # parenting > cmds.parent( newChest + "End_loc", newChest + "_loc") > cmds.parent( newChest + "_loc", chestParent ) > # lineas > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",chestParent) > genericRiggingTools.lineBetweenTwoObjects(newChest + > "_loc",newChest + "End_loc") > # extraChest > if intermediateChest == True: > cmds.spaceLocator( n=newChest + "Inter_loc" ); cmds.xform( > t=(pos[0],pos[1],(pos[2] + pos[1]*1.15)) ) > cmds.parent( newChest + "Inter_loc", newChest + "End_loc") > for elem in self.axis: > cmds.setAttr( newChest + "Inter_loc" + > "Shape.localScale" + elem.upper(), 2.5 ) > > #--[end]--# > cmds.select( cl=True ) > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/20914bd8-540c-4839-a5e3-51c2ce6fc1f9%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/20914bd8-540c-4839-a5e3-51c2ce6fc1f9%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/1447939631.2224861.444280673.1C775E9E%40webmail.messagingengine.com > <https://groups.google.com/d/msgid/python_inside_maya/1447939631.2224861.444280673.1C775E9E%40webmail.messagingengine.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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