Hey
did you use cmds.connectAttr command?
On Sat, Dec 5, 2015 at 10:05 PM, <[email protected]> wrote:
> Can anyone tell me how to connect a wrap deformer.
> I have a full body where all the shape going to be connected and then need
> to wrap my cut head to the full body and extract those shape.
>
>
>
> #######
> import maya.cmds as cmds
>
> cmds.blendShape( 'BS_Happy', 'BS_Sad', 'BS_newNeutral', 'BaseMesh' )
>
> cmds.move( 0, 0, 0, 'BaseMesh','BaseMeshCut', absolute=True )
>
> cmds.deformer('BaseMeshCut', type='wrap')[0]
> ''''I guess I have to connect the attribute
> #########
>
> So the wrap is added to my BaseMeshCut but how do I connected to my base
> mesh?
>
> DDim
>
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--
Bests,
madoodia
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