Can anyone tell me how to connect a wrap deformer.
I have a full body where all the shape going to be connected and then need to 
wrap my cut head to the full body and extract those shape.



#######
import maya.cmds as cmds

cmds.blendShape( 'BS_Happy', 'BS_Sad', 'BS_newNeutral', 'BaseMesh' )
 
cmds.move( 0, 0, 0, 'BaseMesh','BaseMeshCut', absolute=True )

cmds.deformer('BaseMeshCut', type='wrap')[0]
''''I guess I have to connect the attribute
#########

So the wrap is added to my BaseMeshCut but how do I connected to my base mesh?

DDim

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