Hey man
Mirroring in rig symetrical characters are a little tricky.
1. Joints should be mirrored in mode behavioral
2. Controlers should mirror in two ways:
    a. duplicate groups then scale -1 then freeze
    b. duplicate groups then scale -1 then no freeze

it is depend on capability of controlers.

good luck!

On Fri, Jan 15, 2016 at 1:31 PM, Rudi Hammad <[email protected]> wrote:

> hello,
> there are 2 ways to mirror a joint. 1- using the mirror joint menu in mode
> behavior, or 2-creating a parent group to that joint and giving the group a
> negative scaling in one axis ( usually  -x)
> I always use the first method, but then I though that the second method
> has an advantage which is that you get a nice behavior in translation. In
> the first method, only in rotation.
> I guess I never went for the second method because I don“t like negative
> scaling, but what the hell?? why not?
> what do you think?
>
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-- 


Bests,
madoodia

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